The Story
Sounds of battle carnage and death screams came from the
tunnel ahead. Bodies were blown backwards by exploding
grenades, teammates cut down by the relentless chatter of an
M60. With no other way to go, the tunnel had to be breached.
Crawling out of my sniper roost, I approached the mouth of the
tunnel and hunkered down into a prone position and pulled the pin
on my last Steilhand grenade. Slowly, I crawled into the tunnel as
it wound its way to the left and right. Finally, the sounds of
footsteps in the distance. I flung the grenade over a stack of
crates and was satisfied when it killed two hidden enemies.
Unfortunately, an opposing grenade landed at my feet. I attempted
to get to my feet and bolt but the bastard blew and inflicted heavy
damage. I was bleeding fast but fortunately I had a few bandages
to stem the crimson flow. Footsteps approached. Readied my
Steyr AUG and mowed down the fool running towards me. More
followed. More bodies went down. Finally, a few teammates came
to assist and we moved cautiously into the bowels of the tunnel.
From out of nowhere, a sniper bullet slammed into my right leg
and actually broke it. Limping along, a bloody mess near death, I
had nothing to lose. Time to take one for the team. Opened up the
Steyr and charged ahead as fast as I could muster, gunning down
anything that moved. Finally, the end of the tunnel came into view
and before me was our next objective, the bridge, which proudly
hoisted the flag of our enemy. Unfortunately, the place was
crawling with people all waiting for my arrival. Last thing I
remember was the chatter of six different guns and the unsettling
bounce of several live grenades. At least I went out in a hail of
glory. Firearms gameplay as described by Chris Jensen.
Firearms is a modification of Valve Software's computer game,
Half-Life. It's an realistic modification of the actual game, that
focuses on teamplay with altered Half-Life gameplay, and new
rules plus lots of new content. It features multiplay only, and
therefore it is only playable online or at your local area network. In
order to play Firearms, you need to own a copy of Half-Life. It's
being developed by the FA team and it's a none commercial
project. We are developing Firearms because we think it's fun. In
Firearms you play in teams, or rather armed forces. Every time
you join or start a game, you will join one of the two forces being
Red or Blue. Each time you choose what weapons and optional
items you want, an kevlar vest is required gear though. Each force
has an certain amount of reinforcements, which stands by and are
thrown into action as a game progresses. When there is no
reinforcements left, and all active soldiers has the been killed, the
standing team wins the battle. There is lots of different scenarios
and mission objectives in Firearms, and the above rules is the
basic way it plays on all of them. Each individual soldier are
awarded ranks as he gets better and when he helps the team.
You can also gain skills as you advances in rank. Bandages can
heal your gun shot wounds, but they won't make you gain in heal,
so you should be aware of the danger lurking all places, when you
and your team moves into enemy territory. Firearms has been
around for a long, long time. Development started back in
December 1998, while the whole team were all new and had no
experience in game development. The first 12 months of its
development we used to evolve our own skills.