The Story


 
 

                    Sounds of battle carnage and death screams came from the
                    tunnel ahead. Bodies were blown backwards by exploding
                    grenades, teammates cut down by the relentless chatter of an
                    M60. With no other way to go, the tunnel had to be breached.
                    Crawling out of my sniper roost, I approached the mouth of the
                    tunnel and hunkered down into a prone position and pulled the pin
                    on my last Steilhand grenade. Slowly, I crawled into the tunnel as
                    it wound its way to the left and right. Finally, the sounds of
                    footsteps in the distance. I flung the grenade over a stack of
                    crates and was satisfied when it killed two hidden enemies.
                    Unfortunately, an opposing grenade landed at my feet. I attempted
                    to get to my feet and bolt but the bastard blew and inflicted heavy
                    damage. I was bleeding fast but fortunately I had a few bandages
                    to stem the crimson flow. Footsteps approached. Readied my
                    Steyr AUG and mowed down the fool running towards me. More
                    followed. More bodies went down. Finally, a few teammates came
                    to assist and we moved cautiously into the bowels of the tunnel.
                    From out of nowhere, a sniper bullet slammed into my right leg
                    and actually broke it. Limping along, a bloody mess near death, I
                    had nothing to lose. Time to take one for the team. Opened up the
                    Steyr and charged ahead as fast as I could muster, gunning down
                    anything that moved. Finally, the end of the tunnel came into view
                    and before me was our next objective, the bridge, which proudly
                    hoisted the flag of our enemy. Unfortunately, the place was
                    crawling with people all waiting for my arrival. Last thing I
                    remember was the chatter of six different guns and the unsettling
                    bounce of several live grenades. At least I went out in a hail of
                    glory. Firearms gameplay as described by Chris Jensen.

                    Firearms is a modification of Valve Software's computer game,
                    Half-Life. It's an realistic modification of the actual game, that
                    focuses on teamplay with altered Half-Life gameplay, and new
                    rules plus lots of new content. It features multiplay only, and
                    therefore it is only playable online or at your local area network. In
                    order to play Firearms, you need to own a copy of Half-Life. It's
                    being developed by the FA team and it's a none commercial
                    project. We are developing Firearms because we think it's fun. In
                    Firearms you play in teams, or rather armed forces. Every time
                    you join or start a game, you will join one of the two forces being
                    Red or Blue. Each time you choose what weapons and optional
                    items you want, an kevlar vest is required gear though. Each force
                    has an certain amount of reinforcements, which stands by and are
                    thrown into action as a game progresses. When there is no
                    reinforcements left, and all active soldiers has the been killed, the
                    standing team wins the battle. There is lots of different scenarios
                    and mission objectives in Firearms, and the above rules is the
                    basic way it plays on all of them. Each individual soldier are
                    awarded ranks as he gets better and when he helps the team.
                    You can also gain skills as you advances in rank. Bandages can
                    heal your gun shot wounds, but they won't make you gain in heal,
                    so you should be aware of the danger lurking all places, when you
                    and your team moves into enemy territory. Firearms has been
                    around for a long, long time. Development started back in
                    December 1998, while the whole team were all new and had no
                    experience in game development. The first 12 months of its
                    development we used to evolve our own skills.